#ifndef GAME_H
#define GAME_H

#include <QDialog>
#include <qpainter.h>
#include <QTime>
#include <QWidget>
#include <QtWidgets>
#include<QVector>

namespace Ui {
class game;
}

class game : public QDialog
{
    Q_OBJECT

public:
    explicit game(QWidget *parent = nullptr);
    ~game();
    void paintEvent(QPaintEvent *event);
    //QRect CreateRect();
    //void Initmice();

private slots:




    void on_toolButton_clicked();


private:
    Ui::game *ui;
    int nScore;
    QString scoreLabel;
    //QRect mice;

};

#endif // GAME_H
